如何处理不良游戏行为,打造更包容的游戏环境
我们都还记得那些简单的游戏时光:通过玩家实际面对面的互动来产生兴奋与刺激的离线游戏。如今,玩家互动的方式和地点都发生了巨大变化,从在线互动到多模态和便携移动平台。目前游戏产业有望保持其近期的快速增长,其产业价值在2026年可能达到3210亿美元。
我们都还记得那些简单的游戏时光:通过玩家实际面对面的互动来产生兴奋与刺激的离线游戏。如今,玩家互动的方式和地点都发生了巨大变化,从在线互动到多模态和便携移动平台。目前游戏产业有望保持其近期的快速增长,其产业价值在2026年可能达到3210亿美元。
We all remember the simpler days of gaming: offline games powered by the excitement of in-person encounters. Today's scene is dramatically different in how and where players interact, fro...
User-generated content has democratized content creation and distribution, especially with the relatively recent rise of short- and long-form video applications. From cooking videos, funn...
With over 175,000 children coming online every day across the world, a greater number of children will experience both the benefits and risks of navigating the web. A study by Common Sens...
Platform governance has been at the forefront of the tech and media world recently, given the rise in cyberbullying, hate speech and other harms online. With the UK recently dropping ‘leg...