
Power of Media
Global media platforms, with access to over 3.8 billion people consuming their content daily, have unique opportunities to leverage their scale for positive societal impact. From the way ...
针对内容与传播确定新型商业模式,改变全球消费者接受资讯和娱乐的方式
随着互联网、社交媒体、用户生成内容、流视频和其他技术不断取得突破,过去十年中,媒体、娱乐和文化行业发生了根本性变革。原有的商业模式被颠覆,行业体系全面转型甚至完全消失。现有媒体生态系统的影响力今非昔比,并且容易失灵和被滥用。
我们与会员和合作伙伴一起,建立由内容创造者、传播者和消费者共同构成的新媒体系统。平台支持企业、政府及公民社会三方合作,巩固受到数字化颠覆影响的关键领域,解决媒体价值的诸多问题,包括内容供应链的稳定性、负责任的数据使用和消费者隐私保护。现在,社会公众的需求越来越高,希望随时随地自由访问任何类型的内容。为了满足此等需求,必须重新认识媒体的价值。
平台整合多种解决方案,应对重大的行业颠覆形势,加强社会凝聚力,助力企业承担责任,增进全球公共利益。
Global media platforms, with access to over 3.8 billion people consuming their content daily, have unique opportunities to leverage their scale for positive societal impact. From the way ...
Advancing Global Digital Content Safety is a project focusing on solutions to tackle the spread of harmful content online. Online content has the power to influence minds, incite action, ...
With nearly 3.8 billion people online, the world is increasingly connected, and yet the increase in dangerous, hateful, disruptive and fake content online risks threatening our global com...
Value in Media is an ongoing exploration of how production, distribution and consumption are changing in the media and entertainment industry.The starting assumption for the initiative is...
Trusted, high-quality news and information are critical to functional societies, political stability, healthy local economies and economic growth. They also serve as powerful counterweigh...
The ChallengePublic hesitancy towards vaccination is growing with WHO naming it one of the Top 10 Threats to Global Health in 2019.Resistance to vaccination poses a major threat, not only...
Accenture forecasts that the global GDP contribution of the communications, media and platforms sectors, which include traditional and digital-native media companies, will see a compound ...
While media consumption has accelerated during the pandemic, the main currency used for media monetization – advertising spend – has been pulled back across many channels, due to both eco...
In collaboration with Accenture
价值上升、习惯改变以及“超级竞争对手”的出现都使我们思考:新的商业模式和商业参与者以及不断变化的消费偏好会如何影响媒体内容的生产、发行、获取和价值。
Artificial intelligence, augmented/virtual reality and blockchain are changing the way the content is produced, distributed and consumed. The impacts are not just changing the creative ec...
Videos
The New Vision for Education project examines the role that technology can potentially play to improve education for the future. In phase II, we investigated innovative ways to help stude...
The Digital Media and Society report is a main output of The World Economic Forum’s The Shaping the Future implications of Digital Media for Society project. The report explores our chang...
The internet has had a significant impact on the media, entertainment and information industry. Constantly evolving technologies and the accelerating pace of innovation will require more ...
In 2013, The Media, Entertainment and Information Industries community of the World Economic Forum took a deep look into intellectual property issues in the digital age. \"Norms and Value...
Norms and Values in Digital Media report seeks to help the major stakeholders – governments and policy-makers, businesses and private citizens – better understand the impact of actions to...
由于新冠肺炎疫情的爆发,学生、家长及教育工作者都处于一个不稳定的学年,在学校停课的高峰期,即2020年4月中旬,全球有94%的学生受到疫情的影响,这代表着有200多个国家近16亿的学生离开了教室。