
Digital safety: Applying human rights in the digital world
Tackling harmful content online represents a complex problem. It is an ongoing challenge to combat the likes of child sexual abuse and exploitation, terrorism and hate speech, misinformat...
针对内容与传播确定新型商业模式,改变全球消费者接受资讯和娱乐的方式
随着互联网、社交媒体、用户生成内容、流视频和其他技术不断取得突破,过去十年中,媒体、娱乐和文化行业发生了根本性变革。原有的商业模式被颠覆,行业体系全面转型甚至完全消失。现有媒体生态系统的影响力今非昔比,并且容易失灵和被滥用。
我们与会员和合作伙伴一起,建立由内容创造者、传播者和消费者共同构成的新媒体系统。平台支持企业、政府及公民社会三方合作,巩固受到数字化颠覆影响的关键领域,解决媒体价值的诸多问题,包括内容供应链的稳定性、负责任的数据使用和消费者隐私保护。现在,社会公众的需求越来越高,希望随时随地自由访问任何类型的内容。为了满足此等需求,必须重新认识媒体的价值。
平台整合多种解决方案,应对重大的行业颠覆形势,加强社会凝聚力,助力企业承担责任,增进全球公共利益。
Tackling harmful content online represents a complex problem. It is an ongoing challenge to combat the likes of child sexual abuse and exploitation, terrorism and hate speech, misinformat...
The Global Alliance for Responsible Media has partnered with the World Economic Forum to improve the safety of digital environments, addressing harmful and misleading media while protecti...
Advancing Global Digital Safety is an initiative focusing on solutions to tackle the spread of harmful content online. Online content has the power to influence minds, incite action, and ...
Value in Media is an ongoing exploration of how production, distribution and consumption are changing in the media and entertainment industry.The starting assumption for the initiative is...
With nearly 3.8 billion people online, the world is increasingly connected, and yet the increase in dangerous, hateful, disruptive and fake content online risks threatening our global com...
Safety by Design puts user safety and rights at the centre of the design and development of online products and services. Rather than retrofitting safeguards after an issue has occurred, ...
Global media platforms, with access to over 3.8 billion people consuming their content daily, have unique opportunities to leverage their scale for positive societal impact. From the way ...
The metaverse is coming: an immersive, interoperable and synchronous digital world that will change how we interact, work and play.
The next era of the internet is coming. The metaverse is an immersive, interoperable and synchronous digital world that will change how we interact, work and play.
More than 5 billion people use the internet worldwide. The growth and scale of digital connectivity brings benefits to the global community, but the internet needs to be a safe and secure...
The COVID-19 pandemic disrupted whole economies. Immersive media businesses, which focus on technologies that create or imitate the physical world through digital simulation, have been no...
Media and entertainment have the power to shape our perspectives through content that shows us the lived experiences of others across races, gender identities and expressions, abilities a...
This White Paper distils a user-centric framework for advancing digital safety. It explores tensions regarding privacy, free expression, innovation, business incentives, private power and...
Another generation of women will have to wait for gender parity, according to the World Economic Forum’s Global Gender Gap Report 2021. As the impact of the COVID-19 pandemic continues to...
Accenture forecasts that the global GDP contribution of the communications, media and platforms sectors, which include traditional and digital-native media companies, will see a compound ...
While media consumption has accelerated during the pandemic, the main currency used for media monetization – advertising spend – has been pulled back across many channels, due to both eco...
In collaboration with Accenture
价值上升、习惯改变以及“超级竞争对手”的出现都使我们思考:新的商业模式和商业参与者以及不断变化的消费偏好会如何影响媒体内容的生产、发行、获取和价值。
Artificial intelligence, augmented/virtual reality and blockchain are changing the way the content is produced, distributed and consumed. The impacts are not just changing the creative ec...
Videos
The New Vision for Education project examines the role that technology can potentially play to improve education for the future. In phase II, we investigated innovative ways to help stude...
The Digital Media and Society report is a main output of The World Economic Forum’s The Shaping the Future implications of Digital Media for Society project. The report explores our chang...
The internet has had a significant impact on the media, entertainment and information industry. Constantly evolving technologies and the accelerating pace of innovation will require more ...
In 2013, The Media, Entertainment and Information Industries community of the World Economic Forum took a deep look into intellectual property issues in the digital age. \"Norms and Value...
Norms and Values in Digital Media report seeks to help the major stakeholders – governments and policy-makers, businesses and private citizens – better understand the impact of actions to...
互联网的下一代即将到来。各种技术的融合造就了“元宇宙”这一沉浸式、可互操作和同步的数字世界,预计至2024年其市场规模将达8000亿美元。元宇宙的塑造将广泛依赖于扩展现实(XR)技术的应用。扩展现实结合了增强、虚拟和混合现实技术以及可用于开展商务和社交活动的数字资产、钱包和身份技术。
在本次卡塔尔世界杯上,日本队逆转西班牙队,日本球迷在东京举办庆祝活动。但让人预想不到的是,日经平均指数也随之飙升。